About this Masterclass
Technology can support all of us to live more connected lives. Despite our different needs or ways of living, inclusive technology can help bridge the gap between peoples experiences, no matter how we think, see, hear, move, or communicate.
In this session, students will explore how technology can help people be more included in life, and how we can make technology even better to make sure everyone is included. By becoming technology designers themselves, they will design an inclusive game controller, then train their own AI model to control an online video game using only their movements.
Length: 2 hours (see the session leader notes for ideas on how to shorten the Masterclass).
Note: Worksheets are provided in .docx format as well as pdf format, to enable adaptations. These should be opened in desktop versions of word processing software to preserve formatting and layout.
Resources needed
- 1 copy of Worksheet 1 - Inclusive Tech Match up per student
- 1 copy of Worksheet 2 - Design a game controller per student
- Laptops, computers, or tablets with internet access and a webcam (1 per student ideally)
- Pencils or pens
-
Scrap paper
Optional:
- 1 copy of Guide to building an AI controlled game (per laptop)
Additional activity resources
Supporting documents
All supporting notes, worksheets and solutions can be downloaded from this page along with the Powerpoint presentation.
The Session Leader Notes offer full notes on the activities and a detailed list of resources, including quantities needed.
The Session Helper Sheet can be distributed amongst helpers so they can better support the students.
Ask the Ri
You can collect any student questions and email them to the Ri Masterclass team at masterclasses@ri.ac.uk - we will endeavour to answer them before the next Masterclass in your series.
Masterclass series support
For more information on running a Masterclass series and the support, templates and other resources available to you, please get in touch via masterclasses@ri.ac.uk.
Masterclasses
Find out more about our UK-wide network of hands-on and interactive extracurricular workshops for primary and secondary school students in mathematics and computer science.