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Discover
anatomy
is based on Dr Susie Whitens lecture, Casing
the Joint. The aim of the site is to provide
an interactive resource for young people and to
enhance your schools visit to the Royal
Institution.
Discover
anatomy
is divided into four main areas: the
science, quiz,
big questions
and discussion
forum.
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the science
is intended as a resource area for pupils to access
from school or from home, for initial learning
before attending the lecture, for further study
after the lecture or as a stand alone resource.
the science
contains a breakdown of the scientific material
from the lecture. The subject areas covered include
the structure and function of muscles, bones and
nerves, and how these tissues combine to allow
bodies to move. The scientific content is complemented
by interactive activities and games, with did
you know
?
fact boxes throughout. There are four main areas
within the science:
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tissue
issues: this area covers the structure
and function of muscles, bones and nerves,
and what happens when these tissues are damaged.
The interactive elements in this area are:
- pump some iron:
this game highlights the importance of
muscle, and touches on the dangers of
steroids.
- nerve wrecker:
the aim of this activity is to identify
the stages in the nervous system and place
them in the correct order.
- eye, eye!:
an informative eye test that aims to show
where the blind spot is and why we have
one.
- build a skeleton:
this game involves identifying the bones
of various animals to build a complete
skeleton.
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| 2. |
casing
the joint: this area covers the structure
of joints and how they move. The interactive
activities in this area are:
- joints explorer:
much of the scientific area for this area
is contained within this interactive exercise.
Focusing on three major joints, the hip,
the knee and the shoulder, pupils can
manipulate a human skeleton to see how
each joint moves and find out detailed
information about each.
- whos the
fastest?:
this exercise investigates the way we
use our bodies and how it affects our
performance in sport.
- target tactics:
a fun game that shows the way the joints
move when kicking a ball.
- bendy bodies:
this exercise shows the extent to which
some people can train their bodies to
become much more flexible than normal.
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move
it: this area extends beyond organic
bodies to look at how some technologies are
based on the structure of the human body,
and how technology is advancing to create
technologies such as robotic limbs. The interactive
exercise in this area is:
- shifty the robot:
this game aims to enhance pupils understanding
the complexities of a multi-jointed animal,
by showing how difficult it is to control
a machine with just two joints.
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skeleton
territory: this area investigates the
different types of skeleton that occur in
nature, including hydrostatic skeletons, exoskeletons
and endoskeletons. The interactive activities
in this area are:
- flick the flea:
this game shows how agile insects can be.
- build a skeleton:
this game involves identifying the bones
of various animals to build a complete skeleton.
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The quiz
is intended to be attempted after students have
either explored the science area or
attended the lecture. The aim of the quiz is for
the students to use the knowledge that they have
acquired to answer all the questions correctly
in the shortest time. The answers to all of the
questions can be found somewhere in the
science. The winner will receive a set of
videos of the 2001 Royal Institution Christmas
lectures, The secrets of Life by Sir John Sulston.
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big
questions are intended as a resource for
students to use at school or at home to learn
about some of the big questions that are stimulating
current research in the area of anatomy. You may
wish to use these questions in the classroom to
start a wider discussion on how science affects
our everyday lives. The topic areas covered are:
- Can engineers learn
from the human body?
- Amphibians are able to grow replacement limbs, so why canŐt we?
- Can we enhance the human body mechanically?
- Can we control artificial limbs with our minds?
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The discussion
forum is intended to create an online community
of learning, where pupils can discuss the topics
that have arisen in other areas of the site with
pupils from other schools. The discussion area
can be reached from specific discussion points
such as Why do you think it is important
not to get dehydrated? throughout the site.
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Your experiences, both
good and bad, will help us to plan future events
for Schools: contact us in feedback.
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Discover is designed to
provoke discussion. If you found a science topic
that engaged an audience share it with InsideOut.
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